Culture Outbreak – Alien Swarm

Map Title: Culture Outbreak

Completion Date: July 2013


To make a cooperative map where teamwork plays a strong roll in success while players explore a horror themed environment.


Outbreak is an Alien Swarm map made in Source with 20 minutes of gameplay. Players are called in to rescue scientists trapped in a science facility that is overrun with aliens. Players investigate a lab while dealing with power failures and alien ambushes.

I developed several new features for this map using Source:
    - Fuse Boxes – Tech player must repair fuse boxes to bring power to areas
    - Breakables – Aliens will destroy custom breakables when triggered
    - Boss – The unused "Queen" alien has been scripted to follow custom pathing and attack players and turrets

Role: Solo Project

Engine: Gears of War Engine

Game Type: Third Person Shooter, Single Player

Build Time: 16 Weeks

Play Time: 30 Minutes

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I sketched out a two floor lab and converted the map in Photoshop to the in-game map system.

I use strong contrasts of light and dark to lead and startle the player. I always left a way to lead the player such as flood lamps and flashlights.

I scripted different events based on number of players and level difficulty setting. The more players in-game, the more enemies will spawn. The higher the difficulty setting, the more variety of tougher enemies will spawn.

To use the Alien Queen, I had to build a custom AI pathing system that allowed the queen to track down players. I prioritized her AI to go after turrets, giving players a longer chance to deal damage to the Queen.



Nadav Pechthold | 973-902-1916 |