Game Title: Love Me
Completed Date: May 2011
To develop a full platformer game with unique puzzle mechanics and an enticing story.
Love Me is a sidescrolling puzzle platformer that drives a story about romance. My core duties as level designer included creating a level and puzzles, decorating each environment, bug testing, and balancing puzzles.
I constructed a Mall themed level including puzzles, enemies, and a final boss. Due to time constraints, the level was cut and I was given the duty of testing puzzles before I implemented them into the other levels. I also decorated the environments of each level with surreal decor in the background and foreground. I updated the game's bug list and LDD's throughout the project and worked alongside other designers, programmers, and artists.
Due to a shortness of artists on our team, I took art responsibilities including creating all particle effects in the game and building several static meshes in 3DS Max.
Role: Team Project – Level Designer
Game Type: Third Person Puzzle-Platformer, Single Player
Build Time: 16 Weeks
Play Time: 40 Minutes
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